Beyond code / Gaming
Gaming
47 games across 19 genres, from Spectrum ZX 48k to VR. A Top 10 that rotates slowly, and the full catalogue below.
Top 10 (no particular order)
Top 10
- World of Warcraft
- Final Fantasy VII
- Super Mario World
- Resident Evil
- Tekken 3
- Quake II
- Tomb Raider
- Final Fantasy Tactics
- Freelancer
- Half-Life: Alyx
Gaming history
Gaming history
Arcade era (1980s)
Started in arcades in the 1980s. My first game was Karate Champ (1984) — I was so young I needed a chair to stand on just to reach the controls. Became a regular, playing legendary coin-op titles: Castlevania, Galaga, Chuka Taisen, Moon Patrol, Contra, R-Type.
Home computers — Spectrum & Commodore
Moved gaming home with the ZX Spectrum and Commodore 128, loading games from cassette and floppy. Paperboy, Great Giana Sisters, and many others from the tape era.
Early consoles — Nintendo, Sega, Game Boy
Family Computer (Famicom), Super Nintendo, Sega Mega Drive, Game Boy. Super Mario, Donkey Kong, Sonic the Hedgehog, Earthworm Jim, Aladdin.
PlayStation 1
Tekken, Final Fantasy, WipEout, Ridge Racer.
All 47 games
All 47 games
| Genre | Game | Platform | Year | Notes |
|---|---|---|---|---|
| MMO | World of Warcraft | PC | 2004 | The defining MMO. Playing since launch day 2004. A lifelong dream of a fantasy MMO realised — buying the box, seeing adventurers fighting a dragon on the back, pure goosebumps. |
| MMO | Final Fantasy XIV | PC / PS | 2013 | One of the greatest MMO comeback stories — relaunched from the failed 1.0 into a critically acclaimed MMO. |
| Solo RPG | Final Fantasy VII | PS1 / PC | 1997 | All-time favourite. Materia system, combat mechanics, an epic adventure. Changed the RPG genre forever. |
| Solo RPG | Mass Effect (trilogy) | PC / Xbox 360 | 2007–12 | Epic sci-fi RPG spanning three games. Player choices carry across. One of the greatest stories in gaming. |
| Solo RPG | Final Fantasy XV | PS4 / Multi | 2016 | Open-world action RPG — Prince Noctis, a road trip across Eos, real-time combat, the Regalia, epic summons. |
| Solo RPG | Borderlands | PS4 / Multi | 2009 | Looter-shooter that fused FPS with RPG loot mechanics. Cel-shaded art, procedurally generated weapons, co-op mayhem. |
| Platformer | Super Mario World | SNES / GB | 1990 | First Mario I played — instant love. Tight controls, brilliant level design, secret exits. |
| Platformer | Sonic the Hedgehog | Game Gear / MD | 1991 | Sega's flagship. Blazing speed, iconic ring-collecting, retro joy on both portable and home. |
| Platformer | Donkey Kong Country | SNES | 1994 | Pre-rendered 3D graphics that were jaw-dropping on SNES. Tight platforming and one of the best soundtracks in gaming (David Wise). |
| Platformer | Super Mario 64 | N64 | 1996 | The game that invented 3D platforming — triple jumps, wall kicks, long jumps. |
| Survival horror | Resident Evil | PS1 / PC | 1996 | Never played a game so exciting and scary. Ammo is scarce; every bullet counts. True survival. |
| Survival horror | Alone in the Dark | PC (DOS) | 1992 | The original survival horror — predates Resident Evil by four years. Lovecraftian, fixed camera angles, limited resources. |
| Fighting | Tekken 3 | PS1 / Arcade | 1997 | King was the go-to. Once he grabs you, one combo chain can nearly one-shot you. Memorised all the combos. |
| FPS / TPS | Quake II | PC | 1997 | Legendary university LAN nights — 10–15 students, networked computers, all night in 1998. First taste of online competitive gaming. |
| FPS / TPS | Team Fortress 2 | PC | 2007 | Class-based competitive FPS that defined team shooters. Iconic art, deep meta. Still active nearly 20 years on. |
| FPS / TPS | Doom II: Hell on Earth | PC | 1994 | The sequel that perfected the FPS formula. Super Shotgun, the BFG, a modding community still thriving 30+ years later. |
| FPS / TPS | Wolfenstein: Enemy Territory | PC | 2003 | Free, objective-driven team FPS. University LAN-night staple alongside Quake II. |
| FPS / TPS | Gears of War | Xbox 360 | 2006 | Third-person cover shooter that defined a generation. Lancer rifle, roadie run, active reload. Unreal Engine 3 showcase. |
| Action adventure | Tomb Raider (series) | PS1 / PC / Multi | 1996+ | Played every one start to finish. The first was groundbreaking; the reboots proved the franchise can reinvent itself across decades. |
| Action adventure | The Legend of Zelda: Breath of the Wild | Switch | 2017 | Redefined open-world design. Complete freedom from the start — climb anything, go anywhere, solve problems any way. |
| Strategy | Age of Empires | PC | 1997 | University LAN multiplayer staple alongside Quake II. RTS spanning Stone Age to Iron Age. |
| Strategy | Final Fantasy Tactics | PS1 / PSP | 1997 | Deep isometric turn-based tactical RPG set in Ivalice. Complex job system, political intrigue, one of the best stories in the FF universe. |
| Strategy | Disgaea: Hour of Darkness | PS2 / PSP | 2003 | Over-the-top tactical RPG with insane damage numbers, geo panels, endless post-game grinding. |
| Racing | Need for Speed | PS1 | 1994 | The franchise that defined arcade racing. Exotic cars, police chases, sense of speed. |
| Racing | WipEout | PS1 | 1995 | Futuristic anti-gravity racing with a legendary electronic soundtrack (Chemical Brothers, Orbital). Defined the PS1's cool factor. |
| Racing | Crazy Taxi | GC / Arcade | 1999 | Pick up passengers, drive like a maniac, earn fares against the clock. Iconic Offspring and Bad Religion soundtrack. |
| Space | Freelancer | PC | 2003 | Chris Roberts' open-world space sim. 48 star systems, dogfighting, trading, bounty hunting. |
| Stealth / tactical | Jagged Alliance 2 | PC | 1999 | Turn-based tactical combat masterpiece. Hire mercenaries, liberate a country sector by sector. |
| Stealth / tactical | Commandos: Behind Enemy Lines | PC | 1998 | Real-time stealth tactics set in WWII. Squad of specialists, punishingly difficult, incredibly rewarding. |
| Couch co-op | GoldenEye 007 | N64 | 1997 | The game that proved FPS works on consoles. 4-player split-screen defined a generation of couch gaming. |
| Couch co-op | Worms Armageddon | PC / Multi | 1999 | Turn-based artillery strategy with destructible terrain and absurd weaponry. Perfect party game. Read the review → |
| Couch co-op | Mario Kart | SNES / N64 | 1992 | 4-player karting chaos. Blue shells, banana peels, last-lap comebacks. The definitive couch multiplayer franchise. |
| Simulation | Civilization | PC | 1991 | The "one more turn" addiction. Build a civilization from the Stone Age to the Space Age. |
| Simulation | RollerCoaster Tycoon | PC | 1999 | Theme park management — famously programmed almost entirely in assembly by one person. |
| Beat 'em up | Cadillacs and Dinosaurs | Arcade | 1993 | Arcade beat 'em up based on the Xenozoic Tales comic. Up to 3 players, dinosaur-filled post-apocalyptic world. |
| Beat 'em up | Metal Slug | Arcade / Neo Geo | 1996 | Run-and-gun masterpiece. Hand-drawn pixel art animation that still holds up. |
| Beat 'em up | Castlevania | NES / Multi | 1986 | Whip-wielding vampire hunters, gothic horror, legendary difficulty. Spawned the "Metroidvania" sub-genre. |
| Beat 'em up | Ghosts 'n Goblins | Arcade / NES | 1985 | Notoriously brutal difficulty — Sir Arthur in his underwear is an iconic gaming image. |
| Puzzle | Portal | PC / Multi | 2007 | Genre-defining first-person puzzle game. The portal gun mechanic, GLaDOS, "the cake is a lie." |
| Puzzle | Professor Layton and the Curious Village | NDS | 2007 | Gold standard for puzzle adventures on DS. 130+ brain teasers in a charming mystery story. |
| Puzzle | May's Mysteries: The Secret of Dragonville | NDS / PC | 2012 | I was the sole programmer. Custom C engine on 4 MB RAM / 67 MHz ARM. 300k copies year one. Project → |
| ARPG | Diablo III | PC / Multi | 2012 | Classic loot-driven action RPG. Demons, legendary drops, rifts, the endless grind. |
| Text adventure | The Hobbit | C64 / ZX Spectrum | 1982 | Illustrated text adventure. Revolutionary "Inglish" parser allowed complex sentences. NPCs roamed independently with their own AI. |
| Shmup | R-Type | Arcade / Multi | 1987 | Iconic side-scrolling space shooter. The Force pod attachment system was revolutionary. |
| Shmup | 1942 | Arcade / NES | 1984 | Classic vertical-scrolling WWII aerial shooter. Dodge, loop, blast through waves of enemy planes. |
| Shmup | Chuka Taisen | Arcade | 1988 | Vertical-scrolling shooter with a Chinese mythology theme. Ride clouds, fight mythical creatures. |
| VR | Half-Life: Alyx | HTC Vive | 2020 | Top 10. Proved VR could deliver a full AAA experience. Gravity Gloves, physics interactions, genuinely terrifying. Widely considered the best VR game ever made. |